24 Jan

Coup Character Roles & Influence List

Complete list of Coup characters and player aid from the classic deck, promos and Rebellion G54 expansion.

A complete list of Coup characters and player aid from the classic deck, promos and Rebellion G54 expansion.The following is a comprehensive guide to all Coup characters from the original game, special kickstarter promotions, and the extensive line-up of Coup: Rebellion G54 influences. The idea is to give you a better idea of what roles are available in the massive Rebellion expansion, helping you decide if it’s worth the extra cost to upgrade.

Alternatively, if you and your friends play Coup with standard playing cards, this list will allow you to change up the game immensely, without shelling out the extra coinage for the real thing.

Before we get started, here’s a quick key to reading the influence tables…

Role: Name of character card.

Player Aid / Influence: Effect when using the card (or deceptively claiming to have the card) on your turn.

Counter/Block: Describes what effects the role can counter or block. For example, an Assassin can be blocked by Contessa. Not all characters have blocking or counter effects. Most G54 expansion roles can only block their own actions, if any.

Original Coup Characters

Role Player Aid / Influence Counter/Block
Duke Take 3 coins from the Treasury. Foreign Aid
Assassin Pay 3 coins; choose a player to lose 1 influence.

X

Contessa

X

Block Assassin
Captain Steal 2 coins from another player. Block Stealing
Ambassador Draw 2 cards from the Court, then return any two cards to the Court. Block Stealing

Promotional Kickstarter Characters

Role Player Aid / Influence Counter/Block
Inquisitor Draw 1 card from the Court, return any 1 card to Court -or- Look at one opponent card, force exchange if desired.

X

Jester Take 1 card from Court and 1 from a target. Return any 1 card to court and target. Blocks Jester and Stealing
Bureaucrat Take 3 coins from Treasury, keep 2 and give 1 to another player. Blocks Foreign Aid
Socialist Take 1 card from all targets. Keep one card, then return 1 to all targets. Blocks Stealing

Coup Rebellion G54 Expansion

COMMUNICATIONS ROLES

Role Player Aid / Influence Counter/Block
Director Draw 2 cards from Court, return any 2 cards to the Court.

X

Newscaster Pay 1 coin to take 3 cards from the Court, then return any 3 cards to the Court.

X

Producer Take 1 card from Court and 1 from any target (target’s choice). Return any 1 card to court and target. Blocks Producer
Reporter Take one coin from Treasury and draw 1 card from the Court, then return any card to Court.

X

Writer Draw 1 card from the Court, then if desired, pay 1 coin to draw another. Return same number of cards to Court.

X

FINANCE ROLES

Role Player Aid / Influence Counter/Block
Banker Take 3 coins from Treasury.

X

Capitalist Take 4 coins from Treasury. All other players can then claim to be Capitalist. Following the resolution of any challenges, pay 1 coin.

X

Farmer Take 3 coins from Treasury, keep 2 and give 1 to another player.

X

Speculator Take up to 5 coins from Treasury to double your current coins. If a challenge is successful, challenger receives all of your initial coins.

X

Spy Take 1 coin from Treasury, then take a second action of the player’s choice. If the player has 10 coins after the first action, the second action must be a Coup.

X

FORCE ROLES

Role Player Aid / Influence Counter/Block
Crime Boss Player selects 1 target. The target can pay 2 coins to player to end player’s turn. Otherwise, player pays 5 coins, and target loses 1 influence.

X

General Pay 5 coins to make all other targets lose 1 influence. Blocked by General
Guerrilla Pay 4 coins to Treasury to make a target lose 1 influence. Blocked by Geurrilla
Judge Give 3 coins to a target, forcing them to lose a life. If successfully countered or challenged, target keeps the 3 coins. Blocked by Judge
Mercenary Pay 3 coins to place Disappear token on a chosen target. The target loses 1 influence after their next turn. Blocked by Mercenary

SPECIAL INTERESTS ROLES

Role Player Aid / Influence Counter/Block
Communist Steal up to 3 coins from the wealthiest target, giving them to the poorest player. Blocked by Communist
Customs Officer Take the 2 Tax tokens. Keep 1, and place the other on a Role card. All other players must pay 1 coin each time they claim that role.

X

Foreign Consular Take the 2 Treaty tokens. Keep 1, then give the other to another player of your choice. These two players become allies, and cannot target one another, even by Coup.

X

Intellectual Following a loss of influence, Intellectual takes 5 coins from Treasury. Successful challenge results in loss of another influence. Unsuccessful challenge results in challenger losing 1 influence.

X

Lawyer Claim all the coins of a player who is eliminated from the game.

X

Missionary Following a loss of influence (except by Coup), Missionary takes 1 card from Court. Successful challenge results in loss of second influence. Unsuccessful challenge results in challenger losing 1 influence.

X

Peace Keeper Take 1 coin and the Peacekeeper token. Holder of this token cannot be targeted except by Coup.

X

Politician Steal up to 2 coins from a chosen target. Blocked by Politician
Priest All other players must give Priest 1 coin (if able). Blocked by Priest
Protestor Pay 2 coins, select a target. Any other player may then pay 3 coins to force the target to lose 1 influence. Blocked by Protestor

Author

  • Adalene Lucas

    is our jack of all trades here at DBC. She is a skilled coder, gambler, writer and webmaster. She lives in Manitoba where she enjoys the lush landscapes and camping near Tulabi Falls. Nature gives her inspiration to write. When she's not immersed in nature, her favorite words are "game theory". She lives with her husband and their two Labradors, Kophy and Whisper.

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