Coup Character Roles & Influence List
Complete list of Coup characters and player aid from the classic deck, promos and Rebellion G54 expansion.
The following is a comprehensive guide to all Coup characters from the original game, special kickstarter promotions, and the extensive line-up of Coup: Rebellion G54 influences. The idea is to give you a better idea of what roles are available in the massive Rebellion expansion, helping you decide if it’s worth the extra cost to upgrade.
Alternatively, if you and your friends play Coup with standard playing cards, this list will allow you to change up the game immensely, without shelling out the extra coinage for the real thing.
Before we get started, here’s a quick key to reading the influence tables…
Role: Name of character card.
Player Aid / Influence: Effect when using the card (or deceptively claiming to have the card) on your turn.
Counter/Block: Describes what effects the role can counter or block. For example, an Assassin can be blocked by Contessa. Not all characters have blocking or counter effects. Most G54 expansion roles can only block their own actions, if any.
Original Coup Characters
Role | Player Aid / Influence | Counter/Block |
Duke | Take 3 coins from the Treasury. | Foreign Aid |
Assassin | Pay 3 coins; choose a player to lose 1 influence. |
X |
Contessa |
X |
Block Assassin |
Captain | Steal 2 coins from another player. | Block Stealing |
Ambassador | Draw 2 cards from the Court, then return any two cards to the Court. | Block Stealing |
Promotional Kickstarter Characters
Role | Player Aid / Influence | Counter/Block |
Inquisitor | Draw 1 card from the Court, return any 1 card to Court -or- Look at one opponent card, force exchange if desired. |
X |
Jester | Take 1 card from Court and 1 from a target. Return any 1 card to court and target. | Blocks Jester and Stealing |
Bureaucrat | Take 3 coins from Treasury, keep 2 and give 1 to another player. | Blocks Foreign Aid |
Socialist | Take 1 card from all targets. Keep one card, then return 1 to all targets. | Blocks Stealing |
Coup Rebellion G54 Expansion
COMMUNICATIONS ROLES
Role | Player Aid / Influence | Counter/Block |
Director | Draw 2 cards from Court, return any 2 cards to the Court. |
X |
Newscaster | Pay 1 coin to take 3 cards from the Court, then return any 3 cards to the Court. |
X |
Producer | Take 1 card from Court and 1 from any target (target’s choice). Return any 1 card to court and target. | Blocks Producer |
Reporter | Take one coin from Treasury and draw 1 card from the Court, then return any card to Court. |
X |
Writer | Draw 1 card from the Court, then if desired, pay 1 coin to draw another. Return same number of cards to Court. |
X |
FINANCE ROLES
Role | Player Aid / Influence | Counter/Block |
Banker | Take 3 coins from Treasury. |
X |
Capitalist | Take 4 coins from Treasury. All other players can then claim to be Capitalist. Following the resolution of any challenges, pay 1 coin. |
X |
Farmer | Take 3 coins from Treasury, keep 2 and give 1 to another player. |
X |
Speculator | Take up to 5 coins from Treasury to double your current coins. If a challenge is successful, challenger receives all of your initial coins. |
X |
Spy | Take 1 coin from Treasury, then take a second action of the player’s choice. If the player has 10 coins after the first action, the second action must be a Coup. |
X |
FORCE ROLES
Role | Player Aid / Influence | Counter/Block |
Crime Boss | Player selects 1 target. The target can pay 2 coins to player to end player’s turn. Otherwise, player pays 5 coins, and target loses 1 influence. |
X |
General | Pay 5 coins to make all other targets lose 1 influence. | Blocked by General |
Guerrilla | Pay 4 coins to Treasury to make a target lose 1 influence. | Blocked by Geurrilla |
Judge | Give 3 coins to a target, forcing them to lose a life. If successfully countered or challenged, target keeps the 3 coins. | Blocked by Judge |
Mercenary | Pay 3 coins to place Disappear token on a chosen target. The target loses 1 influence after their next turn. | Blocked by Mercenary |
SPECIAL INTERESTS ROLES
Role | Player Aid / Influence | Counter/Block |
Communist | Steal up to 3 coins from the wealthiest target, giving them to the poorest player. | Blocked by Communist |
Customs Officer | Take the 2 Tax tokens. Keep 1, and place the other on a Role card. All other players must pay 1 coin each time they claim that role. |
X |
Foreign Consular | Take the 2 Treaty tokens. Keep 1, then give the other to another player of your choice. These two players become allies, and cannot target one another, even by Coup. |
X |
Intellectual | Following a loss of influence, Intellectual takes 5 coins from Treasury. Successful challenge results in loss of another influence. Unsuccessful challenge results in challenger losing 1 influence. |
X |
Lawyer | Claim all the coins of a player who is eliminated from the game. |
X |
Missionary | Following a loss of influence (except by Coup), Missionary takes 1 card from Court. Successful challenge results in loss of second influence. Unsuccessful challenge results in challenger losing 1 influence. |
X |
Peace Keeper | Take 1 coin and the Peacekeeper token. Holder of this token cannot be targeted except by Coup. |
X |
Politician | Steal up to 2 coins from a chosen target. | Blocked by Politician |
Priest | All other players must give Priest 1 coin (if able). | Blocked by Priest |
Protestor | Pay 2 coins, select a target. Any other player may then pay 3 coins to force the target to lose 1 influence. | Blocked by Protestor |
Jackpotcity.com is our editorial pick for your gaming needs. Currently offering an entire suite of casino games, as well as a wide range of Canadian deposit options, JackPotCity truly offers world-class gaming.